It’s awesome that Silverlight 2 [beta 1] is now with us; the world just became a far cooler place π It can’t all be good of course; sadly my earlier Silverlight 1.1 demos no longer work π¦
Fortunately it took almost no effort to get things moving again. If you’ve got Silverlight 2, you can try the updated demo here (or click the image). There’s also a new “heads will roll” feature for your viewing pleasure. Source code coming soon…
You might notice objects occasionally roll behind each other (BulletX is a 3D physics engine; I’m probably missing a constraint), or you might get kicked to a blank page… They’re my bugs, not Silverlight’s π I’ll update here when they’re fixed.



15 comments
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March 6, 2008 at 10:54 pm
Silverlight 1.1 2D Physics sample updated « Chris Cavanagh’s Blog
[…] 8 Comments UPDATE: This sample has been updated for Silverlight 2 beta 1. See it in action here – now with […]
March 6, 2008 at 10:54 pm
Silverlight 1.1 2D Physics « Chris Cavanagh’s Blog
[…] 24 Comments UPDATE: This sample has been updated for Silverlight 2 beta 1. See it in action here – now with […]
March 7, 2008 at 9:17 am
ShanCav
Awsome program!!!!!
Love the way you can change the placforms when theres still balls on it!!
March 7, 2008 at 9:42 am
Chris Cavanagh
Hey Shan – Thanks for the comment! π The rolling heads were Mom’s idea π
March 7, 2008 at 10:23 am
Will
Check out Phun. I’d s*t myself if you had that kind of physics library ported to C# and running in a silverlight app.
March 7, 2008 at 11:06 am
Chris Cavanagh
Wow, thanks Will! π I’ll look into it; hopefully you’ll be s*ting yourself soon π
March 10, 2008 at 12:36 pm
Adam Kinney
Nice job, Chris. I like when you hit “Move Platforms” the wheels and heads sometimes go flying.
March 10, 2008 at 1:33 pm
Silverlight Cream for March 10, 2008 -- #214
[…] Programmer utilities Jesse continued yesterday with a great set of must-have tools/toys π Silverlight 2 – 2D Physics revisited Chris Cavanagh updated his 2D physics demo to be SL2, now with rolling heads π Silverlight 2.0 […]
March 11, 2008 at 6:36 am
Dew Drop - March 11, 2008 | Alvin Ashcraft's Morning Dew
[…] Silverlight 2 – 2D Physics Revisited and XAML Loading Animation (Chris Cavanagh) […]
March 17, 2008 at 9:11 am
fernandojhoel
Hi! I’m new to Silverlight. I need to do 3D stuff, can I use the BulletX to accomplish this?
I need help π¦
My mail: fromero@nearshore.biz
My blog: http://fernandojhoel.wordpress.com
Thanks for your time! π
March 17, 2008 at 9:43 am
Chris Cavanagh
fernandojhoel – BulletX is a 3D physics engine designed for use in XNA applications, so it’s great if you want to model fairly realistic interactions between things. However if you’re just wanting basic 3D support I’ve got some of the basic XNA Matrix and Vector classes implemented in Silverlight in my ‘XnaToWpf’ library (it’s used in all the BulletX demos I’ve done).
If you’re wanting an actual 3D engine you could try one called Balder (here: http://weblogs.asp.net/mschwarz/archive/2007/06/13/balder-3d-engine-for-silverlight.aspx), although I don’t think it’s been recently updated…
Hope this helps!
June 16, 2008 at 7:15 am
Silverlight 2 2D Physics updated « Chris Cavanagh’s Blog
[…] 16, 2008 · No Comments I’ve updated my Silverlight 2D Physics demo again, this time for Silverlight 2 Beta 2. You can preview it here and get the source […]
June 11, 2009 at 8:08 pm
eminniddigo
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August 1, 2009 at 5:33 am
Tarzan NOT!
Awesome!!!!
Simply Awesome
September 10, 2009 at 6:09 am
Catching up with Silverlight 2 - AdamKinney.com
[…] Heads Will Roll demo – Chris Cavanagh updates his sample, click "move platforms" to make the wheels/heads go flying […]