NOTE: If you’re using Internet Explorer 9, XBAPs are disabled by default. See here for how to enable them.
CJC Photo Print (WPF photo adjustment and printing utility)
SkinBuilder (create website skins from WPF / XAML)
Binaries + sample files
Most of the source code for my physics demos is available on CodePlex (except for the WPF 2D one; I’ll get that moved at some point). To save you from having to hunt around I’m listing the main ones here. Enjoy!
Silverlight 2 – 2D Physics revisited (BulletX + wheels + heads)
An update to the Silverlight 1.1 2D Physics demo (below) for Silverlight 2.
Silverlight 1.1 2D (BulletX + wheels)
UPDATE: This sample has been updated for Silverlight 2 beta 1. See it in action here – now with heads!
One of my first Silverlight efforts, using the BulletX library; as soon as I get some time I’ll fix the irritating performance problem (stuttering frame rate), I promise!
WPF / XBAP 3D (BulletX + beachballs)
One of my favorites (I like the specular highlights ) using the BulletX library. Don’t forget you can rotate the whole scene by dragging, or zoom in/out by right-dragging.
WPF / Flade (controllable car)
The already awesome Flade engine demo, running as an XBAP.
WPF 2D (Newton Dynamics + car + eggs)
Based on the Newton Dynamics engine. This would be sweet as an XBAP, but would need to use another (.NET based) physics engine such as BulletX…
Demo (EXE): http://www.chriscavanagh.com/Chris/Source/WPFPhysics1_exe.zip
Source: http://www.chriscavanagh.com/Chris/Source/WPFPhysics1.zip, http://www.chriscavanagh.com/Chris/Source/NewtonDynamics.zip