SkinBuilder (create website skins from WPF / XAML)
Silverlight 2 - 2D Physics revisited (BulletX + wheels + heads)
An update to the Silverlight 1.1 2D Physics demo (below) for Silverlight 2.
Silverlight 1.1 2D (BulletX + wheels)
UPDATE: This sample has been updated for Silverlight 2 beta 1. See it in action here - now with heads! :)
One of my first Silverlight efforts, using the BulletX library; as soon as I get some time I’ll fix the irritating performance problem (stuttering frame rate), I promise!
Demo: http://www.chriscavanagh.com/Chris/Silverlight/Physics2D-1/TestPage.html
Source: http://www.codeplex.com/SilverlightPhysics
WPF / XBAP 3D (BulletX + beachballs)
One of my favorites (I like the specular highlights
) using the BulletX library. Don’t forget you can rotate the whole scene by dragging, or zoom in/out by right-dragging.
Demo: http://www.chriscavanagh.com/Chris/CJC.Bullet/BulletDemo1.xbap
Source: http://www.codeplex.com/XBAP3DPhysics
WPF / Flade (controllable car)
The already awesome Flade engine demo, running as an XBAP.
Demo: http://www.cubpack99.com/pack99/cjc.dynamicsengine.xbap
Source: http://www.chriscavanagh.com/chris/CJC.DynamicsEngine.zip
WPF 2D (Newton Dynamics + car + eggs)
Based on the Newton Dynamics engine. This would be sweet as an XBAP, but would need to use another (.NET based) physics engine such as BulletX…
Demo (EXE): http://www.chriscavanagh.com/Chris/Source/WPFPhysics1_exe.zip
Source: http://www.chriscavanagh.com/Chris/Source/WPFPhysics1.zip, http://www.chriscavanagh.com/Chris/Source/NewtonDynamics.zip
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