I’ve modified the XBAP 3D demo (the one with the beachballs) to use an updated version of the Managed Bullet Physics library. The boxes now come to rest better (less jiggling) and performance has improved:
Click the image or right here to try it out.

7 responses so far ↓
rlevy // May 27, 2007 at 1:04 am
that’s awesome? can you make the source for this version available?
insignis // May 29, 2007 at 4:08 pm
It won’t work for me. Firefox asks “Open with…” Windows Media Player or Other, and the WiMP option just opens a new (Untitled) tab.
Lee Brimelow // June 23, 2007 at 1:00 am
Awesome Chris! Hey I want to make Poopr 2.0. Could I persuade you to send me this updated source?
lee.brimelow[at]frogdesign.com
Thanks
Lee
WPF3D Team Blog : Cell Shading // September 7, 2007 at 10:02 pm
[...] experimenting with cell shading on his blog at the request of Chris Cavanagh (whom has updated his 3D physics XBAP btw). Though we do use shaders internally, WPF3D’s API is fixed function so you have to dig out the [...]
Wendy // October 3, 2007 at 3:40 pm
Hi Chris.
Could you tell me how do you add a viewport3d to xbap. I tried to, but it doesn’t seem to be recognized, could it be a security issue?
Chris Cavanagh // October 3, 2007 at 4:48 pm
Wendy - There shouldn’t be any problem using a Viewport3D in an XBAP (that’s exactly what my beachball demo does). Take a look at Page1.xaml in the source here: http://www.chriscavanagh.com/Chris/Source/BulletDemo1.zip. If you’d like me to take a look at the code you’ve got just paste it here
Andy // December 19, 2007 at 1:09 pm
Oh, and did not know about it. Thanks for the information …
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